Digital Trends Underpinning Media & Entertainment

Prateek Saxena August 24, 2022
Digital Trends Underpinning Media & Entertainment

The media and entertainment industry is most proactive in enhancing itself for the digital shifts of tomorrow. In fact, what was thought of the marketplace prior to the pandemic outbreak, has only been proven right and rather catalyzed by people staying at home and turning to streaming services for entertainment. 

One of the most glaring digital media and entertainment trends is that an increasing number of players are retracting from video content aggregators in order to stream their content direct-to-the consumer. 

The specific move signals an attempt to maximize the cost of operations by canceling out cable and satellite royalties. This and a whole lot more make up for the digital technology trends, poised to reverberate through the fabric of this sector. Knowing what these trends are give you a leg up in the crowded entertainment sector

As per Deloitte Insights, only 40% of consumers said that they are willing to provide personal information to receive advertising targeted to their interests. 60% of the more digitally savvy millennials would make the trade-off. This may be due to a lack of trust or a lack of knowledge of how their personal information is ultimately leveraged.

As per other media and entertainment industry statistics, the value of the global entertainment and media market will reach USD 3,352,420 million by 2026 at a CAGR of 5.9% during the forecast period.

Before beginning with the trends that are laying a solid foundation for media and entertainment, let’s understand a few challenges that the industry faces:

Challenges for the Media & Entertainment Sector

The media and entertainment industry is tasked with providing access to important information and top content quickly and effortlessly to viewers, presenting industry professionals with multiple challenges. Below are a few current challenges that are faced by the media and entertainment industry:

  1. AR/VR aims to engage with users, but the content creators face a lack of convenience, effectiveness, and portability issues in the user experience design.
  2. The cost of context revolves around ads. Technologies like artificial intelligence are used to narrow down advertisements to capture viewers’ audiences while increasing user experience.
  3. Distribution bottlenecks are facing issues with the increasing number of content platforms and massive adoption of different stages.
  4. Media industry competition is increasing rapidly, and organizations need to focus on their marketing and financing strategies.

Trends on the Demand Side of the M&E 

The demand side is the users, you and us, who create the demand for a product. While postulating upcoming industrial changes, it’s better to draw the line between trends that are being forced onto M&E studios by the consumer and vice versa. In this section, we’ll mention the most palpable consumer-end i.e. the demand-side media and entertainment industry trends.  

These trends are attributable to the audience side of the picture as without their behavioral patterns, whether online or offline, we may not have had much development in this direction. The latter sections will touch base with the role of technology trends in the media and entertainment industries.

D2C Video Streaming

Video streaming got its dose of steroids with the initial faces of lockdowns imposed through varying geographies of the world. With the expected use of internet services ticking up, so did the demand for diverse, meaningful, and quality video content.

There was such a force behind this push that Pay-TV subscriptions, for US customers took a backseat. The diversity of choices and cross-platform compatibility offered by players such as Netflix and Amazon Prime threatens the limited bounds of TV channels that the user demands. 

But at the same time, these very rivaling clans are giving each other a run for their money in the streaming wars –  strengthening the foothold of apps redefining the entertainment sector.

In the digital media industry trends, Disney was the first to retract its content from Netflix and offer it in a D2C channel through its pet project Disney+

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The move defined the now reformulated new entertainment technology industry standards that have seen the largest media houses following suit in receding content and hitting thirdparty applications right where it hurts the most. 

Global D2C Subscription Growth 2019-2024

It pays to ask the question, how forthcoming are the viewers in subscribing to digital media entertainment and paying for so many streaming apps?

One survey revealed that the average user subscribed to 3 video streaming apps with this limit staying constant for the last 2 years. It can be surmised that over time the economy of such an experience will be questioned by all. 

One way to buck these emerging technology trends in media and entertainment industry would be to reorganize the content and offer multiple formats such as music, movies, TV shows, etc., aggregated on a single platform.

The prime example (pun intended) of this trajectory is none other than Amazon Prime and Roku. In addition to video, these vendors can create customized, pay-as-you-go packages for availing the music and games libraries. 

Ad-Driven Viewing Experience 

One of the reasons mobile streaming caught on to people is that it cut down on ads. The volume of consumable content increased and made retaining users easier.

But with the top studios of the global media industry turning to video streaming, ad-supported content is expected to seep in soon.

This is partly due to the pitfall of keeping subscription fees competitive, that in and of themselves, won’t suffice for expanding the content-offering to games and music. 

Ad-supported videos are already a thing in Asian locations such as India and China. But for them to assume a profitable outlook for media and entertainment technology in the US, platform owners must curate enough user data for targeted advertising.

Else such a promotional expenditure would appear unjustified and disoriented. Chiming in tune with the adage of our century, data is the new oil, platform owners will look to get their act together with structured data to deliver suitable (not annoying) ad interruptions in between video streaming. YouTube already does that to a good measure, the result of which is:

Comparison of multitasking during ads between youtube viewers and TV viewers

OTT Content Advertisements

Short breaks or ads have always been the buzzkill of our entertainment. One of the fundamental reasons behind customers shifting towards streaming on digital platforms like Netflix and Amazon Prime is because they can watch their preferred shows without being hindered by advertisement breaks at regular intervals.

Digital platforms have become a premium experience for crowds, and the adfree experience is viewed as the best features of these platforms.

Earlier according to some research, it was suggested that viewers sit patiently and wait for YouTube adverts to complete while TV watchers are bound to leave the room or change the channel to try to avoid watching them.

But this scenario has totally changed now. Even on YouTube, now viewers don’t prefer ads and wait for the ‘skip ads’ button towards the bottom right of videos. With so many YouTube ads hindering the watch, it has come up with its ad-free version ‘YouTube Premium’.

This is a digital streaming trend for 2022 and we can hope that as time passes this too will advance in its own way.

Data Privacy and Security 

A study conducted by Futurum Research in partnership with SAS Software revealed that the media industry was one of the most distrusted by customers when it came to guarding user data. The same report concluded that as much as 61% of the participants felt they had zero to no control over how their data was used by the vendor. 

Media houses are expected to toe the line for transparent data collection applications with which to assure the customer of data security. For instance, the European Union’s GDPR reforms allow customers the right to be forgotten after they have discontinued a particular business, having submitted personal information initially.

Much of this will play out in the near future as well, if only with added refinement but let’s not forget had there been no demonstrable outrage over data misuse, the media organizations wouldn’t care to rise from their slumber. 

Content Personalization 

There are deeper levels to customer relationship management than sending emoji-filled emails every now and then. Millennials and Gen-Z want, and would happily pay for services that are personalized to their tastes. This includes content recommendations the kind that will gel well with their unique preferences. 

This paves way for even more sophisticated Artificial Intelligence and Machine Learning algorithms to do what they do best, predict user behavior. It is primordial for both the content creators and content hosts to know the demographics of the audience they excite and attract.

Therefore, don’t be surprised when you see a media software development company dive deep into AI and sharpen the edges around streaming service applications. We are in an age where everything has to be smart, and content is no different, thanks to the hard-to-capture, unique choices of the users.

Bundled Content Services

As mentioned earlier, the digital media industry trends are always changing blurring the lines between roles of different areas within the sectors.

For instance, YouTube launched YouTube Premium in 2014 and later deployed YouTube Music in 2015. Similarly, Disney launched Disney+ allowing them to showcase its extensive repertoire of films and shows under their roof, which was hosted on other platforms before. This does not only strengthen the brand but creates a steady revenue stream.

Business media houses are using disruptive technologies to advance together to allow platform development that offers everything that a user needs, including films, series, music, news, games, and other entertainment content.

4K UHD Standardization

This may be of utmost importance, especially to traditionally broadcast TV station businesses. The uptake for 4K ultra-HD TV units has surprisingly increased, and advanced viewing devices are becoming common in houses globally.

Major streaming services like Netflix, Amazon Prime, Hulu, HBO, and others offer content in 4K. Primary game console producers Sony and Microsoft have also immersed themselves in delivering high definition content. This has created a 4K UHD standardization in the media and entertainment industry and businesses are looking forward to creating content that aligns with users’ demands.

Omnichannel Delivery

The fast downloading speed on various devices has raised the bar where users want all of it instantly. During the pandemic, streaming viewership increased by 40%. This shows the user’s interest in accessing varied content on their mobile devices.

Along with that, people want the content to be interconnected. So, if you have a live streaming website, you must not delay in getting your business app developed by the top entertainment software development company.

Trends on the Supply-Side of the M&E 

The emerging trends in the entertainment and media industry mentioned above have been directly derived from user behavior i.e., if the users hadn’t reacted to digital media apps the way they did, we probably wouldn’t be seeing much commotion in that zone.

Having said so, the link between media showmen and consumers could not be possible without technology. And whereas some technological advances are urged by the users, there are others that percolate their way down to the masses no matter what.

In this section, we’ll look at the emerging technologies that are most affecting the manner in which media enterprises go about their business. 

Augmented & Virtual Reality

The global media and entertainment industry trends will be a driver of emerging technologies the frontier of which will be led by Augmented and Virtual Reality. The past few years have seen much hype but less adoption of AR/VR. But that was a consequence of the price barrier of standalone AR/VR devices, which are also beginning to get pocket-friendly.

Number of Mobile AR Users (2015 to 2023)

Smartphones have crossed the inflection point in AR adoption with the majority of models supporting AR content. The media entertainment industry will make use of the AR VR technologies and trends in the following ways:

  • Act as a substitute for high-priced joysticks and keyboards at the same time delivering a quality experience to gamers.  
  • Be the de-facto technological genre for media app development company, especially in the field of digital education.
  • Help in enterprise-level media software development for learning management solutions. 
  • Possibly make way into theatres and cinemas to reinforce the power of digital effects through immersion. 
  • Create wearables for visitors headed to museums, art galleries, etc., and represent artifacts with added features/info.

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eSports Broadcasting

eSports Global Market Revenue (2018 to 2023)

The trends in the broadcasting industry point towards the hot spring areas of the sector that are gaining mainstream traction among audiences. The first and foremost of this is the one touted to be the future of sports – the eSports segment

The entertainment app development sphere is galvanizing its priorities towards this segment as the worldwide eSports revenues are increasing year-over-year. 

As per a report by marketsandmarkets, The overall esports market is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% for the forecast period.

The lion’s share of this increasing revenue is from sponsorships and media rights. Nevertheless, gaming events will be the center of attention for displaying the latest in AR/VR.

And lest we forget, there is Legalized Sports Betting that will also profiteer off the incoming 5G technology. Betting is one arena that swirls the mind in unpredictable ways, forcing users to place bets over telecommunication networks.

Come to think of it, 5G is a technology that is born to manage high volume communications. This is one of the reasons the US has 5G towers popping up at sports stadiums and related venues that’ll be a hotbed for placing bets.

Entertainment software development can be easily turned in this direction to foster app creation, the kind legalized sports betting would need. 

Artificial Intelligence

Global Artificial Intelligence Software Market

There is not a single sub-set of M&E that has not been impacted by AI. Its predictive powers are influencing television, animation, VFX, Out-of-Home advertising (OOH), radio, and much more. A case in point are  the following applications of AI in enhancing customer experience

  • M&E companies hold a huge repository of user data at their data centers. In many cases, the data is largely unstructured i.e., like a mound of haystack waiting to be made sense out of. AI has added a cognitive, human-like dimension to mining and saturating this unstructured data. 
  • Engineers are using and integrating AI, ML, and Natural Language Processing to apply relational parameters to big data. The technology helps in categorizing the data as per mutual characteristics and further consolidates a company’s predictive capacity to forecast user engagement with the content. This targeted efficiency leads to better monetization opportunities.
  • AI is being applied readily to video content to speedily calculate and absorb emotional changes on the user side. The summary of such studies is then used for highly customized content recommendations. The same principle is at play in music streaming apps that know precisely which songs to pitch you that eventually make it to your favorite’s list.
  • The cost of content creation will be vastly reduced following the advent of AI that can automate editorials consequently mitigating human intervention.

Blockchain

Global Blockchain in Media and Entertainment Market (2018 to 2024)

The distributed ledger technology with its chief qualities of immutability and transparency is breaking technological stereotypes in the media and entertainment industry trends. People have been spectators to an exchange of charges between artists relating to content plagiarism and piracy time and again. Blockchain Technology can and will settle such debates once and for all.

Intellectual Property rights can be safeguarded with Blockchains nullifying the scope of disputes around ownership management. With immutable record management, ownership rights can be traced to the original producer of the content. Likewise, the system architecture of blockchains, in its current iteration, is powerful enough to track transactions for royalty payments across multi-layered platforms. 

There are solutions in the market that offer a springboard for budding artists to curate funding directly from their fanbases. Such a step would allow the fans to own a share of the record, the rights of which, otherwise, naturally into the hands of the producing labels. Transactional history along with public ownership will be recorded on the blockchain. Living examples of such latest trends in the media and entertainment industry are being shaped by companies like Vezt, Sony, and BMG.

Another issue faced by media stakeholders is revenue distribution. The industry being this giant labyrinth of middlemen that it is, intermediating parties charge their share of the profits for managing the revenue cycle for a film/commercial, etc. But Blockchain is a proven disruptor of this very model. With an online ledger, transactional streams can be optimized without spending a fortune on intermediary channels. FilmChain, an Ethereum-based Blockchain, is a prime example of this upcoming and latest trends in the media and entertainment industry.

There is a huge black market for ticketing sales that needs serious quenching. While managing a megaevent such as a concert or a music festival, artists are left to bite the dust as the intervening middlemen play the sleight of hand in ticket distribution. Blockchain for business communication acting as a powered ledger can remediate the situation by ensuring the profits generated follow an equitable distribution amongst all participants of the value chain.

For example, YelloHeart is a company trying to achieve exactly this. 

Enterprise Resource Planning 

We are in the age of automation and optimization, with streaming apps being a transformational by-product of the digital revolution. Building AI-powered smart apps for better user management is not a standalone procedure but an interconnected block in a chain of events that would deem workflow optimization necessary. Consequently, a media and entertainment app development company will not have its service level agreements limited to just finetuning the application itself but also the overall enterprise software for maximization. 

Enterprise Resource Planning would ensure that cost overheads are mitigated immediately. Investment in the right tools and technologies will not stop and shall continue to stay in the good books of investors. 

[Also read: How to build an ERP system? A complete step-by-step guide]

How Appinventiv can help you in Media App Development?

Whether it is Augmented Reality, Virtual Reality, or Enterprise Resource Planning, Appinventiv has the track record to back our claims of expedited, professional project delivery. Having collaborated with some of the world’s biggest brands such as IKEA, and Domino’s (to name a couple) we know the scale of demands of big businesses and are ever-ready to go the distance. 

Our ties with technology in the entertainment and media industries go a long way. We developed mobile apps such as Gully Beat, with the latter garnering critical acclaim along with 25 million+ downloads on the Play Store. 

Long story short, when it comes to delivering on the international stage, brands turn to Appinventiv as their technological arm. Take a minute and connect with us and we’ll showcase how you can slingshot your idea to glory.

Final Thoughts

Media and entertainment organizations are trying to redefine their relationships with customers by using emerging trends in the industry. However, the competition is intense and the transformation of processes is inevitable to nurture the target audience. The media industry is making hard efforts to meet versatile consumer demands while conferring advanced technologies and delivering an ultimate entertainment experience.

Digitization will make sweeping transformations in the way users consume content. Technologies like AI, AR/VR, big data, and cloud are implemented to enable this genre to reach its pinnacle of glory.

FAQs

Q: What are some great features you can use in your music/entertainment app to help expand your brand?

A: A few of the great features you can implement in your music/entertainment app are:

  • Social wall feature
  • Push notifications
  • GeoFence feature
  • Social media integration
  • Image gallery and Info slider feature, etc

Q: How much does a video streaming app like Disney+ development cost?

A: The Disney+ clone app development cost depends on the three factors:

  • The complexity of the app is defined by the number of features
  • The number of platforms you want the application working on
  • The geographical location of your partnered development company

To give you more insights, we have created a detailed article on the same.

Q: What is the tech stack needed to develop a social media app?

A: An effective technology stack can assist you in developing a successful social media app. It can be divided into two segments, the front end, and the back end.

For front end development, you will need:

  • Javascript
  • Angular 2
  • Jasmine framework
  • CSS
  • HTML

For back end development, you will require:

  • Ruby
  • Ruby on rails as Framework
  • Puma for application server
  • Database
  • Storage
THE AUTHOR
Prateek Saxena
DIRECTOR & CO-FOUNDER
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